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Ars Technica - War Stories

Season 1 • Episode 16 • How Subnautica Succeeded Without Weapons

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Ars Technica - War Stories Season 1, Episode 16: How Subnautica Succeeded Without Weapons

0 0 19 min 0.0/10

Charlie Cleveland, design director for Subnautica, goes behind the scenes of the game's development and explains how they crafted an exciting and dangerous experience without allowing the player to fight back. Charlie shows some early prototypes for Subnautica, and describes why they decided to create a game with primarily non-violent gameplay. Watch Ars Technica - War Stories Season 1, Episode 16 How Subnautica Succeeded Without Weapons in HD free online. Enjoy high-quality streaming of Ars Technica - War Stories Season 1, Episode 16 and share your thoughts in the comments below!

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