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Masahiro Sakurai on Creating Games
Season 1 • Episode 46 • Making Your Game Easy to Tune [Programming & Tech]
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Masahiro Sakurai on Creating Games Season 1, Episode 46: Making Your Game Easy to Tune [Programming & Tech]
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Episodes
55 episodes
1
About This Channel
7 min
2
Masahiro Sakurai's Creative Works
2 min
3
Stop for Big Moments! [Design Specifics]
4 min
4
Kirby's Dream Land [Game Concepts]]
5 min
5
Frame Rates [Planning & Game Design]
4 min
6
Risk and Reward [Game Essence]
10 min
7
Game Development Isn't a Game [Work Ethic]
4 min
8
Down with Lag! [Grab Bag]
5 min
9
Squeeze and Release [Game Essence]
2 min
10
Draw the Light, Not the Asset [Graphics]
3 min
11
Kirby's Adventure [Game Concepts]
5 min
12
Presentations Are All About Speed! [Work Ethic]
1 min
13
Game Awards [Grab Bag]
3 min
14
Assigning Animations [Animation]
4 min
15
Game Essence in Role-Playing Games [Game Essence]
2 min
16
Make It "Pop" [Effects]
2 min
17
Just Let Them Play! [Planning & Game Design]
2 min
18
Clarity vs. Style [UI]
3 min
19
Giving "Weight" to Buttons [Design Specifics]
2 min
20
Kirby Super Star [Game Concepts]
7 min
21
Try Telling That to the Player [Work Ethic]
2 min
22
Name Files Logically [Programming & Tech]
4 min
23
Keeping Rewards in Sight [Planning & Game Design]
2 min
24
Exercise While You Game! [Grab Bag]
2 min
25
Make the Tempo Match the Game [Audio]
2 min
26
Fun Beyond Game Essence [Game Essence]
6 min
27
Super Smash Bros. [Game Concepts]
8 min
28
Too Much is Just Right [Animation]
2 min
29
Spec Changes [Work Ethic]
4 min
30
Emphasize Objects with Collision [Graphics]
2 min
31
The Price of Games [Grab Bag]
2 min
32
Strike a Balance with Sound Effects [Audio]
4 min
33
Text Size [UI]
3 min
34
Making a Living Making Games [Planning & Game Design]
3 min
35
Let Your Characters Shine [Effects]
2 min
36
Breaking Down Attack Animations [Animation]
3 min
37
Jump Physics [Design Specifics]
4 min
38
Writing Game Proposals [Work Ethic]
2 min
39
My Feline Friend, Fukurashi [Grab Bag]
2 min
40
Super Smash Bros. Melee [Game Concepts]
4 min
41
The Fiend's Cauldron [Game Essence]
4 min
42
A Small Window Into the World [Planning & Game Design]
3 min
43
Sharing Info Within a Team [Team Management]
3 min
44
Distinguishing Between Major and Minor Elements [Graphics]
2 min
45
That Was Then, This Is Now [Grab Bag]
3 min
46
Making Your Game Easy to Tune [Programming & Tech]
4 min
47
Eight Hit Stop Techniques [Design Specifics]
5 min
48
Let Players Cheat the System [Game Essence]
2 min
49
Making Lead-ins Instant and Impactful [Animation]
2 min
50
Jobs in Game Development [Team Management]
7 min
51
The Potential of One Button [Planning & Game Design]
2 min
52
Prep Your Proposals Hot and Fast [Work Ethic]
2 min
53
Sora Ltd. [Grab Bag]
3 min
54
Listen in Various Environments [Audio]
2 min
55
Modern Quality of Life Features [UI]
11 min