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Critical Role: The Mighty Nein
Season 1 • Episode 10 • Waste and Webs
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Critical Role: The Mighty Nein Season 1, Episode 10: Waste and Webs
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard. Watch Critical Role: The Mighty Nein Season 1, Episode 10 Waste and Webs in HD free online. Enjoy high-quality streaming of Critical Role: The Mighty Nein Season 1, Episode 10 and share your thoughts in the comments below!
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Episodes
25 episodesCurious Beginnings
Seven people, all with different backgrounds, meet by chance in a tavern in Trostenwald. Though not entirely sure of each other, they all decide to go to a local carnival together. But, what was meant to be a brief diversion soon turns into a fight for their very lives...
205 min
A Show of Scrutiny
After killing the zombies, the new party find themselves under orders not to leave town and partial house arrest. The group decides to attempt their own investigation, but struggles to find any clues. They then return to the scene of the initial attack, to disastrous results.
354 min
The Midnight Chase
The party faces off against two zombified guards and try to find Kylre. They discover Kylre has fled into the Ustaloch and track him to a small island where they must confront the fiend and Toya.
237 min
Disparate Pieces
The party presents evidence of the devil toad’s corruption at a midnight trial, and Beau confronts an envoy from her past.
237 min
The Open Road
The group hits the road, preparing for a long trip to Zadash. But trouble in the small town of Alfield stops the band of adventurers in their tracks.
224 min
The Howling Mines
The group questions the Crownsguard for clarity about last night’s attacks, and their hunt for the gnolls leads them to a descent down a mysterious mine.
249 min
Hush
The group plunges deeper into the gnoll mines, coming across an unexpected ally, and wandering into a nest of dangers.
271 min
The Gates of Zadash
In claiming a reward for defeating the gnolls, the group names themselves the Mighty Nein before leaving Alfield for the bustling city of Zadash. What dangers lurk along the Amber Road, and what discoveries await them to the north?
228 min
Steam and Conversation
The Mighty Nein explore Zadash, looking for new jobs, finding old allies, and stumbling upon intriguing mysteries.
224 min
Waste and Webs
The Mighty Nein delve into the sewers of Zadash in search of the mysterious beast that has been terrorizing the Crownsguard.
254 min
Zemnian Nights
The Mighty Nein finally make it into the Tri-Spire, exploring the upper echelon of Zadash and investigating the Knights of Requital’s claims of corruption within the government.
357 min
Midnight Espionage
Hijinks ensue as the Mighty Nein attempt subterfuge in order to carry out the mission of the Knights of Requital.
257 min
Lost & Found
The Mighty Nein deal with the fallout from the night’s events, working to repair the fraying edges of the Knights of Requital and learning how to trust their own team.
264 min
Fleeting Memories
The Mighty Nein strike a deal with The Gentleman. Mollymauk's worst nightmare comes to fruition when he is forced to confront and explain his own past.
197 min
Where The River Goes
Heading down an underground river, the Mighty Nein explore a long abandoned research facility, uncovering dangerous foes and even more dangerous secrets.
232 min
A Favor in Kind
The Mighty Nein deal with the ramifications of their actions in the research facility, exploring more of the dark caverns beneath Zadash and experimenting with dangerous unknowns.
254 min
Harvest Close
The Mighty Nein attend the Harvest Close Festival, taking part in sweets and games of skill, and entering the challenging Victory Pit.
258 min
Whispers of War
The end of the Harvest Close Festival brings a victory overshadowed by the bigger problems of the Empire.
268 min
The Gentleman's Path
The Mighty Nein find themselves facing multiple choices as to their next actions and alliance.
235 min
Labenda Awaits
As The Mighty Nein get closer to Berleben, trouble awaits them on the road and in the swamp.
224 min
Stalker in the Swamp
A new ally joins the Mighty Nein as they head deep into the Labenda Swamp to investigate The Gentleman's mysterious safe house.
275 min
Lost Treasures
The Mighty Nein delve into the waters below the safehouse in an attempt to finish their first task for The Gentleman...
218 min
Have Bird, Will Travel
After finishing up some loose ends in the Labenda Swamp, the Mighty Nein head to the town of Hupperdook...
238 min
The Hour of Honor
Several members of the Mighty Nein find their pockets picked the morning following a drinking competition.
227 min
Divergent Paths
The Mighty Nein face a killer Clockwork Warden in the Gearhole Prison.
241 min